![]() In a Computer for Animation, we will want a CPU with extremely fast Cores, as the tasks we are dealing with most of the time, are tasks that can only be calculated by one Core at a time. #3D CLOCK CARTOON WINDOWS#Modern Processors (CPUs) that are responsible for calculating almost everything you do on the Computer usually have more than one, so-called, Core.īelow is an image of the Windows Taskmanager, showing a CPU with 4 Cores.Ĭores are individual parts of a CPU that can calculate a given task. Single-Core Performance dependent tasks are tasks that can’t be parallelized. These are Processes where you don’t actively interact with the Computer, but mainly let it run its tasks on its own until it is finished.īecause we can now already say one very important thing and that is “ Single-Core Performance“. Think of Rendering, Simulation, Texture Baking, or Encoding to name a few. This seems obvious, but there are lots of other tasks in a Production Pipeline of an Animated Film that work very differently. #3D CLOCK CARTOON UPDATE#I don’t push a button and wait for 2 minutes while walking around the office, no, I expect the Viewport or Menus or other User Interface Elements in my Software to update right away. I pose rigged characters, set Keyframes, adjust Animation Curves, Move objects around for Keying on new Frames, move my view and cameras around a lot, or play back the animations to be able to check and revise them.Īll of these processes have one thing in common: I am actively tweaking things inside my Software and expect immediate visual feedback. Now, independent from the 3D-Software, when I animate I usually do some of the following: How do Animation Tasks use your PC’s Hardware?īefore we take a look at what hardware we should put in our best Computer for Animation let’s see how Animation Tasks actually use the Hardware.
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